NPC suggestions, write ups or whatever are always welcome.
In putting together an updated version of our gaming group things are going to be different. Instead of taking the 'whatever you want to do' approach, I'm going to come at the next game with more of a narrative drive much more similar to the Patrick/Malize story lines. This means more npcs of all types, more stories and drama oriented things going on. I'll have 'nuddgers' in effect in the next game more too to kind of keep you guys from aborting story lines needlessly.
Also trying to give the players some direction on being a group of 'friends' instead of seeing each other as 'just some folks I work with' is going to be important, so having overlapping storylines and perhaps origins is going to be more a feature of the next game as well.
We'll get into serious discussions about it when we hit Dragon Con.
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Date: 2004-08-24 01:18 pm (UTC)In putting together an updated version of our gaming group things are going to be different. Instead of taking the 'whatever you want to do' approach, I'm going to come at the next game with more of a narrative drive much more similar to the Patrick/Malize story lines. This means more npcs of all types, more stories and drama oriented things going on. I'll have 'nuddgers' in effect in the next game more too to kind of keep you guys from aborting story lines needlessly.
Also trying to give the players some direction on being a group of 'friends' instead of seeing each other as 'just some folks I work with' is going to be important, so having overlapping storylines and perhaps origins is going to be more a feature of the next game as well.
We'll get into serious discussions about it when we hit Dragon Con.